January 14, 2010

New Armory Feature

New character posing/3D model viewing tool from inside the Warcraft armory came out tonight. Wowhead has had something like this, but this one finally lets you scan through the animation loops, and has pretty high quality visuals to boot. I'm kind of surprised they didn't add Twitter & Facebook links though -- that seems de rigeur these days :)

My main:

My eeeeevil alt:

...and the somewhat camera-shy in-game standin for me:

January 02, 2010

Revisiting Star Trek: The Next Generation

We've been re-watching ST:TNG lately. It was a good show for me as a kid. It espoused an idealistic view of humanity. It was pro-science and pro-rationality. Every problem could be solved in short order through communication, intelligence, and gadgetry. It's clear to me in retrospect how this show helped form my own ideals and attitudes.

Unfortunately, two decades later, the show's flaws are more evident. The "Rubber Science" of Star Trek is, of course, a long standing joke. But what's truly striking to me now is how pervasive the problem is. In literally every episode, some dramatic new technological event occurs. I've just watched two episodes in a row where eternal life gets invented. In the first, the ability to download brains to computers! In the second, the ability to use the transporter to filter out old age!

These are interesting and deep ideas, well and truly explored throughout the sci-fi literature. But in Star Trek, they're just part of a fusillade of the sci-fi smorgasbord that's being hurled at us. In a good sci-fi, these kinds of ideas are used as a backdrop, and what becomes interesting is the exploration of the societal impact. But Federation culture is impervious to change. The Prime Directive seems to apply more to the Federation itself than to the noble savages they continuously encounter. Disruptive technologies assault the crew of the Enterprise on a daily basis, and yet they rise above, serene, impermeable.

Perhaps this is why Babylon 5 was so attractive; it was arguably the first modern sci-fi show that acknowledged that change happens. Re-watching Firefly in the past few days (in between discs of ST:TNG, since Firefly was so mournfully short) also demonstrates a sci-fi universe where technology has cultural implications.

Here are some examples in the past two decades of ideas that would have been throw-away plot devices in ST:TNG:

  • laptop computers
  • pervasive high speed networking
  • dramatic improvements in visual rendering
  • the web
  • pervasive mobile access to data

For example, seven years ago, the iPod was just coming out. Now, iPhones, Droids, and Pres have dramatically changed the way we look at computing. Where, in ST:TNG's seven year run, is the impact of ANY of their throwaway ideas shown? I'd argue the closest Star Trek ever comes to this is the Holodeck, a technology introduced with the first episode, and which ends up having great impact on the social interactions of the crew.

The show is nice to re-watch, largely because it does harken back to a simpler time. After a stressful year, it's nice to watch a fairly low-impact and innocuous fantasy, where people are just fundamentally trying to be nice to each other. But the elephants in the transporter bay are hard to overlook.

November 16, 2009

Documentation & Dragons

One of the enduring fixtures of my time in Austin has been Saturday gaming. We've gone through a variety of systems in our time, including GURPS, a couple variations of D&D, and some pretty interesting indy systems (and some Mary Sue-tastic stretches of freestyle storytelling). Of late, we've been playing Dungeons & Dragons 4th Edition, and having a blast doing it.

D&D4e has streamlined a lot of the combat from previous incarnations, and, dare I say it, made it actually fun. In earlier incarnations, I had special abilities, but I never particularly felt encouraged to use them. In 3rd Edition especially, I felt I spent most of my time doing auto-attacks. 4th edition almost falls over itself to throw a variety of powers at you, though, and most of them are one-time-use, so you're actually encouraged to mix up what you're doing. Because the combat is more fun (and also because good GM software tools are provided to ease the creation of encounters), we find we pull out the grid map way more often then we ever did before.

At some point when we were doing this, Kevin -- our GM -- started trying to take pictures of the board as we were going. He'd been inspired by the Penny Arcade d&d session twitters. I found this to also be pretty interesting, especially with the following combo platter of geek tools:

  • camera on iPhone
  • twitter & facebook apps on iPhone
  • decent photo editing tools on the iPhone (like my current favorite to abuse, TiltShiftGen)

I do have a blogging app on the iPhone, but it's way more annoying to use. So I thought I'd take the time and put together a longer entry on the phenomenon and output of this.

Beginnings

I started using the camera just to document stuff that I'd put on the tabletop whiteboard, in case it got erased before the next week. For example, here was an experimental system we used to track a particularly amoral character's swings to and from the dark side:

Systems experimentation, before we dug into D&D 4e.

I took the shot as a quick and dirty way to make sure I knew how the points were laid out between sessions. This actually predates GM Kevin's interest in the PA twitter feeds.

Here's another example, where I was tracking gold & XP for my character on the whiteboard (our GM has moved to tracking this stuff via a D&D oriented wiki space):

Record-keeping via pictures. Note the pattern spider!

The dapper gent with the multiple legs and the top hat is the famed "pattern spider," who likes from time to time to jump into our games and dump lots of exposition on us. (As I recall, the in-joke here is mostly making fun of me, for badgering Kevin in an early game to explain the whole mystery through this one NPC that had the grievous loophole of having an omniscient viewpoint. For some reason, the spider had a fancy hat and a cigar and a Brooklyn accent.)

Action shots

Our first fight with a dragon, after having proceeded through a dungeon.

Here we see my first effort. Note how masterfully I tank the dragon away from the group, putting all of my hard-won World of Warcraft experience to bear. (A few turns earlier I'd let the dragon turn and toast everyone >_< )

Later on, I picked up Camera Bag, which had handy pre-canned photo effects. I became a quick fan of the vignetting here:

...and after. This was our first serious dragon fight, and marked the transition to the Paragon tier.

At the end of the day, the iPhone camera is fine, but it's not going to shine in a room that's only lit by some normal light bulbs. So I'm kind of trying to embrace the grainy, cruddy nature of the cameraphone with this. Also, it's in Fantasy Past Time, and thus should be colored in the style of a Wild West Poster, which was pretty much the same timeframe.

Later on, GM Kevin picked up the aforementioned TiltShiftGen, and started FBing pictures that were clearly manipulated with it. A tilt shift lens (or software program used to fake the effect) provides a very distinctive dollhouse style, as you can see at the linked website.

I've only used it a bit, and I will freely confess that I actually am using it even more for the color sliders. But being able to fake a depth of field effect is pretty nice. The main problem I have with it is that it degrades pretty quickly at the cruddy resolutions & qualities that I'm capturing in this environment. But still, I was pretty happy with the ominous result obtained here:

The umber hulk lurks in the distance.

Mars Edit 2

OK, I finally bit the bullet and bought Mars Edit 2. I'd used Mars Edit since forever, but I really wanted something that made it easier to embed my Flickr photos into blog posts. Guess what showed up first when I googled for that?

So here's something from Flickr, double-clicked in from the media manager:

The Globe (Exterior)

It looks like it also supports uploading & inserting, but it's more annoying -- it doesn't integrate with my iPhoto media panel, and it has no support for resizing the image on upload. Meh -- I just upgraded my Flickr account today too, so that remains a perfectly great option for me to get images up to the web. Streamlining the Flickr integration is worth the $10 upgrade alone for me.

Most of my online output is going to Twitter (@tilt) or Facebook these days, but I wanted to dust this setup off a little bit for the purpose of a few essay ideas rattling around in my head.

Update: Mars Edit 2 has done this since 2007, it turns out. I just failed to pay much attention at the time. Whee!

November 01, 2009

Demon's Souls

Several good games came out recently. There are plenty of people who will (correctly) tell you to pick up Torchlight, or Borderlands, both of which evoke the spirit of Diablo in different yet very awesome ways. I've also been finally trying out Halo: ODST and liking it very much. There's even a few new MMOs out -- Champions Online and Aion -- that are both beautifully flawed in their own special ways, and probably deserve a little blog action. But I'm not here today to talk about any of those fine games with you.

No, I'm here because I want to share about a game that wants to crush your soul.

So, I keep hearing about this game, "Demon's Souls." I keep hearing that it's hard, it's unforgiving, and then -- my favorite useless piece of information -- that "failure just means your strategy was wrong." Nobody actually described what any of this stuff means. So here's first impressions, if you're wondering about this game. Sneak preview: it's cruel, but captivating.

First off, this game does not want to be your friend. There are absolutely no story breadcrumbs in the first few hours that I've played. At some point, when the game wants to introduce you to a particular gameplay mechanic, it just puts a boss that will one-shot you in your way. "But Eric," you say. "OMG spoilers!" you say. To you I say, shut your damn pie hole, this information is not going to actually help you in any useful way.

Character creation is terrible -- you have lots of sliders, all of which affect other sliders in obscure ways, and all of which basically turn your character from Moon Boy into The Kid From Mask with the merest flick of your wrist. There is literally no setting of the face sliders that doesn't result in a deformed creature from beyond the widdershins dimension -- which, now that I think on it -- may just be another metaphysical statement the game is trying to impart.

The game prizes exploration. Almost nothing is explained. Any explanations you find are going to come from your fellow players. Because, in a way, this is the most lonely MMO you will ever, ever play. Did you die? Your bloodstain will show up in my game, and if I see it and click on it, I can watch you vainly fighting against an unseen foe, and perhaps gain insight from it. You can leave me messages. The messages are from a heavily templated menu-driven system, so your messages will actually all be grammatically correct, and filled with thees and thous, but if your message is helpful, I can send you a heal. Sometimes your ghostly form will appear on my screen, going about ghostly and mysterious tasks.

So when we play, we play in the same world, and we see each other -- but only in dim echoes that remind us purely of the futility of our own struggle against the demons. Also, there's no /trade chat, and that's pretty cool.

The game kind of starts when you're dead. Dying causes you to leave a bloodstain on the floor and restart life as a ghost -- a ghost that can basically do everything your living self can do, but just has half the health to do it in. At this point, the game will remind you of when you played Rainbow Six, because you'll have to venture through this dungeon to kill the big bad at the end. And on your way you will die... a lot. And when you respawn, you'll re-fight through the same dungeon with the same enemies doing the same things. So when people talk crap about how "dying means your strategy was just wrong," they basically mean "dying means you didn't remember that the one guy with the flaming eyeballs jumps out from behind the wall when you get to step 413, and you didn't counter with the witty repartee maneuver... GOD."

Should you manage to win your way back to your bloodstain though, well, good news: you can get the XP back that you left in a puddle on the floor.

So, nothing is explained. The manual is useless. Mana doesn't even regenerate unless you start out as a coddled Royal, who's looted the royal treasury for some nice gear. Progress is a combination of exploration, experimentation, and memorization. At any moment you could be set back to where you started and have to replay 10-15 minutes of your ghostly life again. Why the hell would you even play this game?

What can I say? The combat is BADASS. Blocking, riposting, parrying, combo moves, some magic thrown into the mix -- it's exactly the kind of fake-fantasy combat RPG model I've always wanted. The inner loop of this game is more fun than the cruel outer loop, and that's what drives me on.

Also, I think about that poor ghost still wandering around that castle and I feel bad -- maybe this time I can win through and re-unite my avatar with her mortal coil. Maybe. I'll probably just get pissed again though and play something else.

July 12, 2009

I'm from the future, and I'm here to drive you

I told myself I wasn't going to be one of "those" Prius drivers. "I'm getting this car," I told myself, "because this is a nerd toy. A geek luxury device. Because, in short, it is from the future." I wasn't getting the car so I could become obsessed with gas mileage, and correct drivingthink, and so that I could enjoy the curiosity and adulation of fellow drivers.

And I wasn't. But they put a videogame inside my car, and it's not my fault.

IMG_0194

I've had Saturns since I've had cars. This is my third car, and the first two were both variations on the Saturn sedan of the time. At first, I really liked the philosophy of Saturn, but over the past several years Carrie & I have both become fairly disillusioned with the increasingly poor customer service. After spending several hundred dollars to get an issue fixed with my Ion that ended up not being fixed anyway, requiring further repairs, I pretty much gave up. The Ion had been a Fine Vehicle, but I was ready for something... sexier. Cooler. Dare I say... Nerdier.

When I went shopping for the Ion in the early part of the century, we test drove the first version of the Prius. Regrettably, it kind of sucked for such tall and leggy people as ourselves. That, plus the incredible waiting lists for hybrids at the time, caused me to put the idea on the shelf of wistfulness. But now that a car replacement was on the table, Carrie's research found that the current cars had been substantially re-worked inside. We went to go test-drive a second generation Prius, and were pleasantly surprised. It felt roomy and awesome, handled well, and it was full of status displays and readouts.

Far forward to a month or two later. Research had been done. Pondering had been pondered. Hate for current car had escalated. Remaining administrative details necessary in order to unload old car had been dealt with. My car title was in hand, Apple stock was reasonably up, and I was ready to enter the future.

Technological Terror

Those who know me will be unsurprised to know that I'm a fairly pragmatic liberal. My general rule of thumb is "try not to suck." I'm also probably the very definition of technocrat. So ever since I first heard about hybrid cars, my first thought was, "well, duh, that seems obvious -- why doesn't every car do that?" I mean, when I was 12 and didn't understand about things like entropy, I didn't understand why a car couldn't just run off the friction from spinning the wheels.

Well. Happy day.

It's important to note that the futurecar is not a magic bullet. Despite being rated at something like 50mpg, it'll still perform in fine mediocre fashion if you're spending lots of time between stoplights, accelerating a lot. (Where "mediocre" here is defined as "still better than my Ion" -- but more like 30mpg than the advertised 50mpg.) It'll also be totally happy to perform like a dancing pig if you drive it like one.

But they put this videogame inside my car, see.

IMG_0196 copy

It's a little bar. And when I accelerate, the little bar fills up. And if I can keep that little bar in the lines then I get more experience points! Or something like that. Maybe my combos fill up faster. All I know is that suddenly my car has a competitive angle.

I can also flip to this other display where I can find out how fast my XP is piling up:

IMG_0210

Yeah -- a bar graph that breaks down my XP gains over the five minutes, or even by every minute. Honestly, I don't know why they didn't make the graph continuous like a CPU meter. Oh right -- it's because I'd never watch the road, and crash into a bus full of school-children who were on a science field trip. Because irony works like that.

So like I said. It's not my fault. They put a video game in my car. And now I'm determined to do better than that lame-ass 30mpg showing I have from the first 200 miles. Seriously -- what a noob.

Geek Luxury

But like I said, that's not actually why I bought the car. Remember that picture from the top of the entry? I bought the car because it looks like a goddamned spaceship. I seriously feel like I should be able to dock with a Federation starship in this thing. I'm continually searching for the laser beams.

My favorite feature -- especially in light of a problem I had with the Ion involving keys -- is that this thing is essentially keyless. I have the little keyfob, but in day-to-day operation it never comes out of my pocket. Here's how you unlock the car, assuming the keyfob is near the car:

IMG_0201

Yeah. You pretty much just put your hand on the handle and pull. Here, then, is how you lock the car:

IMG_0203

Words cannot describe how giddy this makes me.

Inside, the car looks like a spaceship as well:

IMG_0197

You can't really see it in the picture, but there's actually a fair degree of three-dimensionality to the console display. Including, if you hold down buttons on the steering wheel, you get a little heads up display around the MPH readout:

IMG_0196

Generally, the car just feels comfortable to ride in. It feels spacious on the inside without feeling like an SUV or a truck. The driver & passenger seats feel like little spacepods... but in a cool, comforting way. The built-in bluetooth smoothly picked up my phone when I sat in the car, and flipped it over into the car's speakerphone. The car starts by depressing a big power button, instead of making me mess around with juggling keys in addition to whatever else I'm carrying.

Seriously, it feels like I bought a laptop I can drive. I keep wanting to find some website where I can download new software for it.

May 30, 2009

a-kon: heroines panel

image1623819418.jpgPanelists: Lee Martindale, Jody Lynn Nye, Melanie Fletcher, Lynn Abbey

Raw notes

LA: story about how she got a chance to talk to rowena, the cover artist, jim baen calls, they're getting a new cover don't want anyone to see

In 1978 they were worried about publishing a fantasy novel under a woman's name. Anne mccaffrey was the first feminine name published. Cj cherryh -- h was added, but had to use initials.

LM: such a pretty face -- anthology featuring larger folks -- but cover wasn't a fat person, it was a pregnant woman, had to explain why this was different to the editor

Star wars -- opened up the idea you could make money off of sci fi AND fantasy

There's been a shift in editors - used to be exclusively male; now a lot of female editors.

LA: tries to have two of everything to try to avoid feeling like a character is a stereotype