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November 16, 2009

Documentation & Dragons

One of the enduring fixtures of my time in Austin has been Saturday gaming. We've gone through a variety of systems in our time, including GURPS, a couple variations of D&D, and some pretty interesting indy systems (and some Mary Sue-tastic stretches of freestyle storytelling). Of late, we've been playing Dungeons & Dragons 4th Edition, and having a blast doing it.

D&D4e has streamlined a lot of the combat from previous incarnations, and, dare I say it, made it actually fun. In earlier incarnations, I had special abilities, but I never particularly felt encouraged to use them. In 3rd Edition especially, I felt I spent most of my time doing auto-attacks. 4th edition almost falls over itself to throw a variety of powers at you, though, and most of them are one-time-use, so you're actually encouraged to mix up what you're doing. Because the combat is more fun (and also because good GM software tools are provided to ease the creation of encounters), we find we pull out the grid map way more often then we ever did before.

At some point when we were doing this, Kevin -- our GM -- started trying to take pictures of the board as we were going. He'd been inspired by the Penny Arcade d&d session twitters. I found this to also be pretty interesting, especially with the following combo platter of geek tools:

  • camera on iPhone
  • twitter & facebook apps on iPhone
  • decent photo editing tools on the iPhone (like my current favorite to abuse, TiltShiftGen)

I do have a blogging app on the iPhone, but it's way more annoying to use. So I thought I'd take the time and put together a longer entry on the phenomenon and output of this.

Beginnings

I started using the camera just to document stuff that I'd put on the tabletop whiteboard, in case it got erased before the next week. For example, here was an experimental system we used to track a particularly amoral character's swings to and from the dark side:

Systems experimentation, before we dug into D&D 4e.

I took the shot as a quick and dirty way to make sure I knew how the points were laid out between sessions. This actually predates GM Kevin's interest in the PA twitter feeds.

Here's another example, where I was tracking gold & XP for my character on the whiteboard (our GM has moved to tracking this stuff via a D&D oriented wiki space):

Record-keeping via pictures. Note the pattern spider!

The dapper gent with the multiple legs and the top hat is the famed "pattern spider," who likes from time to time to jump into our games and dump lots of exposition on us. (As I recall, the in-joke here is mostly making fun of me, for badgering Kevin in an early game to explain the whole mystery through this one NPC that had the grievous loophole of having an omniscient viewpoint. For some reason, the spider had a fancy hat and a cigar and a Brooklyn accent.)

Action shots

Our first fight with a dragon, after having proceeded through a dungeon.

Here we see my first effort. Note how masterfully I tank the dragon away from the group, putting all of my hard-won World of Warcraft experience to bear. (A few turns earlier I'd let the dragon turn and toast everyone >_< )

Later on, I picked up Camera Bag, which had handy pre-canned photo effects. I became a quick fan of the vignetting here:

...and after. This was our first serious dragon fight, and marked the transition to the Paragon tier.

At the end of the day, the iPhone camera is fine, but it's not going to shine in a room that's only lit by some normal light bulbs. So I'm kind of trying to embrace the grainy, cruddy nature of the cameraphone with this. Also, it's in Fantasy Past Time, and thus should be colored in the style of a Wild West Poster, which was pretty much the same timeframe.

Later on, GM Kevin picked up the aforementioned TiltShiftGen, and started FBing pictures that were clearly manipulated with it. A tilt shift lens (or software program used to fake the effect) provides a very distinctive dollhouse style, as you can see at the linked website.

I've only used it a bit, and I will freely confess that I actually am using it even more for the color sliders. But being able to fake a depth of field effect is pretty nice. The main problem I have with it is that it degrades pretty quickly at the cruddy resolutions & qualities that I'm capturing in this environment. But still, I was pretty happy with the ominous result obtained here:

The umber hulk lurks in the distance.

Mars Edit 2

OK, I finally bit the bullet and bought Mars Edit 2. I'd used Mars Edit since forever, but I really wanted something that made it easier to embed my Flickr photos into blog posts. Guess what showed up first when I googled for that?

So here's something from Flickr, double-clicked in from the media manager:

The Globe (Exterior)

It looks like it also supports uploading & inserting, but it's more annoying -- it doesn't integrate with my iPhoto media panel, and it has no support for resizing the image on upload. Meh -- I just upgraded my Flickr account today too, so that remains a perfectly great option for me to get images up to the web. Streamlining the Flickr integration is worth the $10 upgrade alone for me.

Most of my online output is going to Twitter (@tilt) or Facebook these days, but I wanted to dust this setup off a little bit for the purpose of a few essay ideas rattling around in my head.

Update: Mars Edit 2 has done this since 2007, it turns out. I just failed to pay much attention at the time. Whee!

November 01, 2009

Demon's Souls

Several good games came out recently. There are plenty of people who will (correctly) tell you to pick up Torchlight, or Borderlands, both of which evoke the spirit of Diablo in different yet very awesome ways. I've also been finally trying out Halo: ODST and liking it very much. There's even a few new MMOs out -- Champions Online and Aion -- that are both beautifully flawed in their own special ways, and probably deserve a little blog action. But I'm not here today to talk about any of those fine games with you.

No, I'm here because I want to share about a game that wants to crush your soul.

So, I keep hearing about this game, "Demon's Souls." I keep hearing that it's hard, it's unforgiving, and then -- my favorite useless piece of information -- that "failure just means your strategy was wrong." Nobody actually described what any of this stuff means. So here's first impressions, if you're wondering about this game. Sneak preview: it's cruel, but captivating.

First off, this game does not want to be your friend. There are absolutely no story breadcrumbs in the first few hours that I've played. At some point, when the game wants to introduce you to a particular gameplay mechanic, it just puts a boss that will one-shot you in your way. "But Eric," you say. "OMG spoilers!" you say. To you I say, shut your damn pie hole, this information is not going to actually help you in any useful way.

Character creation is terrible -- you have lots of sliders, all of which affect other sliders in obscure ways, and all of which basically turn your character from Moon Boy into The Kid From Mask with the merest flick of your wrist. There is literally no setting of the face sliders that doesn't result in a deformed creature from beyond the widdershins dimension -- which, now that I think on it -- may just be another metaphysical statement the game is trying to impart.

The game prizes exploration. Almost nothing is explained. Any explanations you find are going to come from your fellow players. Because, in a way, this is the most lonely MMO you will ever, ever play. Did you die? Your bloodstain will show up in my game, and if I see it and click on it, I can watch you vainly fighting against an unseen foe, and perhaps gain insight from it. You can leave me messages. The messages are from a heavily templated menu-driven system, so your messages will actually all be grammatically correct, and filled with thees and thous, but if your message is helpful, I can send you a heal. Sometimes your ghostly form will appear on my screen, going about ghostly and mysterious tasks.

So when we play, we play in the same world, and we see each other -- but only in dim echoes that remind us purely of the futility of our own struggle against the demons. Also, there's no /trade chat, and that's pretty cool.

The game kind of starts when you're dead. Dying causes you to leave a bloodstain on the floor and restart life as a ghost -- a ghost that can basically do everything your living self can do, but just has half the health to do it in. At this point, the game will remind you of when you played Rainbow Six, because you'll have to venture through this dungeon to kill the big bad at the end. And on your way you will die... a lot. And when you respawn, you'll re-fight through the same dungeon with the same enemies doing the same things. So when people talk crap about how "dying means your strategy was just wrong," they basically mean "dying means you didn't remember that the one guy with the flaming eyeballs jumps out from behind the wall when you get to step 413, and you didn't counter with the witty repartee maneuver... GOD."

Should you manage to win your way back to your bloodstain though, well, good news: you can get the XP back that you left in a puddle on the floor.

So, nothing is explained. The manual is useless. Mana doesn't even regenerate unless you start out as a coddled Royal, who's looted the royal treasury for some nice gear. Progress is a combination of exploration, experimentation, and memorization. At any moment you could be set back to where you started and have to replay 10-15 minutes of your ghostly life again. Why the hell would you even play this game?

What can I say? The combat is BADASS. Blocking, riposting, parrying, combo moves, some magic thrown into the mix -- it's exactly the kind of fake-fantasy combat RPG model I've always wanted. The inner loop of this game is more fun than the cruel outer loop, and that's what drives me on.

Also, I think about that poor ghost still wandering around that castle and I feel bad -- maybe this time I can win through and re-unite my avatar with her mortal coil. Maybe. I'll probably just get pissed again though and play something else.