Updated: 6/1/03; 7:46:15 PM.
Tuesday, May 20, 2003
Interactivity, Process Intensity, and Instantial Assets
[Games * Design * Art * Culture] Great riff on fixed assets vs algorithmically generated content in game design.
11:47:14 AM (
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The Matrix Reloaded: The Corporate Mofo Guide
[via the
Daypop Top 40
] is a brilliant and spoiler-full analysis of what the hell just happened. I especially like his reasoning about why the part with A happened the way it did.
8:21:59 AM (
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Last update: 6/1/03; 7:46:15 PM.