Why is the Thief series an inexplicable kiss of death for astonishing groups of clever people? We'd already heard that leads for Deus Ex: Invisible War and Thief: Deadly Shadows had left Ion Storm Austin in the past month or so, but now -- days after the release of T:DS -- we hear that massive layoffs are happening at Ion Storm Austin and that the studio is refocusing to do PS2 games. Auuugh.
This is why I fear I'll never get serious about the gamehaus plan -- nobody actually wants to fund the kinds of games I want to make. And I'm a fair bit away from being to do it myself :). 12:50:53 PM ()
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